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#bitd

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I picked up a copy of "Blades in the Dark" this week, and have been looking through it.

Liking what I'm seeing so far, and I have to say the internet folks who said "Candela Obscura is a cut-down version of Blades in the Dark" were on to something, there's a very strong resemblance.

At least that means the mechanics are going to be really familiar...

Continued thread

montée en puissance rapide.

🚨 Notre #BITD est sous tension. Produire plus vite ne sert à rien sans main-d’œuvre qualifiée, sans matières premières ni financements anticipés. L’accélération des cadences doit s’appuyer sur un effort budgétaire massif et des décisions politiques claires.

🚨 Nous devons être stratégiquement autonomes. L’Europe dépend encore trop des États-Unis. Si Trump applique sa menace de retrait de l’OTAN, nous devons être capables de tenir seuls. Or, aujourd’hui, nous ne le

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@EdwinG @jfmezei

#BITD CN signals were approach-lit except at interlockings like 55th Ave (which is now just east of VIA Dorval now & not at 55th!) where they were always lit. AFAIK, CN's line from (say) Turcot (because I don't recall the name of the subdivision out past Dorval where it became the Kingston Sub, was always bidirectionally signaled. That wasn't always true on the adjacent CP subs but I think it is now. The signal regime on CP is different, too,…
🧵1/3

Terrific session of Blades in the Dark tonight!

We covered after score, downtime, and some free play as well as discussed what the players wanted to do as a crew going forward

It wasn't world shaking stuff but choice making for next steps in the game which was gold for me as a GM

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@jfmezei @heliomass @jerome

#BackInTheDay and before there were ANY communications devices in the buses, the 211 would often take different routes west from L-G. Sometimes you'd end up on A-20 from A-15, sometimes from Notre Dame (remember when the A-20 roadways were flipped through the now-gone Turcot Yard) and sometimes other ways. Of course traffic levels were lower #BITD ... Inbound, I only remember the route coming down the Rose de Lima ramp from what was A-720.

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@skylinetombs My first thought is, how does that information reach Doskvol? Who lets it spread around? A lot of the factions with wealth and power would want to maintain the status quo even without some distant emperor in existence. It's not the distant emperor who's been oppressing the poor folks, it's the local elite.

I think the first to riot/celebrate would be Skovlanders who are keen to resume their lost war.

(Also, someone's still got to keep the barriers operating.)

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@b4ux1t3 I would also point out that it's impossible to have a series of human experiences without a narrative. Stories are inherently a post hoc explanation of someone else about what happened to you.

Thus, it is impossible for the point of a to have a narrative because it will, regardless, happen. Your characterization of systems being entirely one or the other with nothing in between is not only contradicted by your own citation of Blades in the Dark, but the entirety of the rest of the hobby.

I don't know. This comes across more as a heartbreaker than a game design.

Replied to Vinnie (any)

@greenWhale Well, for one, I can tell you that they're not playing Blades in the Dark and you're letting them not play Blades in the Dark. One of the chief axioms of play is “Drive it like you stole it” in reference to your character.

If they feel like they've got time to endlessly plan and talk, then they aren't out there driving it like they stole it. They're not feeling the pressure to accomplish things; they're just feeling pressure, which means they don't feel like they need anything that's going to push them out of that safe space.

They're not hungry. Your job is to make them hungry. Part of that very well could be simply not giving them the chance to be otherwise.

I assume that you finished up downtime at the end of the last session, however long ago that was. That means this session absolutely should have kicked off with a banger in media res. If they want to talk to people and investigate, it needs to be in flashbacks. Right here, right now, they are in the shit and have to make decisions appropriately.

Particularly after a break in play, you absolutely have to get right back into the thick of things and make it be really hot; otherwise, the engine just doesn't turn over.

Replied to Vinnie (any)

@greenWhale isn't #bitd designed around flashbacks rather than planning? You might need to just not allow them to do so much planning.

A recap at the beginning of the session is often a good idea anyway. Since you don't write a plot for BITD, you could ask one of the players to do it if you like

BitD yesterday was a disaster. The players didn't remember anything about previous sessions and started endlessly planning and talking to gather information. Next time around I'll need to spoon-feed them their opportunities more. Anyone got tips? #BitD #ttrpg