Lately, I have been doubting the power progression of characters in your typical D&D game. Just seems weird that a level 20 human fighter can go toe to toe with a Dragon and possibly win.
On the one hand, I think one of the appeals of D&D is the epic power gaming that can be achieved. Player's feel like they are progressing in power as they level up.
Also, in Runequest it feels like you progress very slowly, so maybe my happy middle spot is somewhere in between D&D and Runequest.
Maybe the old Epic 6 had the right idea, where you max out at level 6. Although, I get a edgelord kind of vibe reading up on E6.
Maybe it makes more sense that for the players to be able to defeat a dragon in combat, they need to find the right magic items to fill in the power gap.
https://rpg.stackexchange.com/questions/97252/what-is-e6-why-would-i-use-it#97255
@randomwizard Before there was E6, there was how prior to D&D 3.0, the HP scaling for PCs slowed way down to a low, flat amount per level.
@pteryx Unless you were a halfling!
@randomwizard Yeah, then you were just level-capped because Gygax didn't actually *want* halflings in the game.
@randomwizard Oof Runequest is painfully slow - the more if you play an initiate of Lhankor Mhy since required lore doesn't get the experience boxes.
@randomwizard You might like #Dragonbane. I think it actually hits a sweet spot there. It's a grandchild of RQ, but uses a d20 instead of a d100, so the skill levels are always 5% (approx 2x RQ). It has a very OSR-adjacent vibe as well.